Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Friday, July 15, 2016

#TeamValor Representin'



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Yeah, I've been playing. It's just Ingress with retro-pop culture gloss instead of a hard sci-fi one, but it gives me an excuse to sing "Ji--i-i-i-gglypu-u-uu-uu-ff" randomly.


Sunday, March 6, 2016

Monopoly is tedious. We can introduce our kids to better games!



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Friday, July 24, 2015

Euchre: The People's Card Game

The People's Card Game - The Awl

In the fall of 1872, nineteen travelers were marooned in the Arctic Ocean. Lost during the infamous Polaris expedition, this miserable band included sailors, explorers, and a newborn baby. They lived on a five-mile sheet of ice for months, building huts out of ice and snow, and hunting seals for food. During the ordeal, a German immigrant taught the survivors how to play a game with homemade cards called euchre. When they were rescued months later, the makeshift card game was memorialized in a survivor’s diary, a rescuer’s memoir and a Congressional report about the disaster.
Never heard of euchre 'til I moved Wisconsin. (Setback was the game we played in Connecticut.) Never learned to play, so pretty much forgot about it until I came across this article.


Saturday, August 16, 2014

Get your doge coins here ...

Portal Doge || Much Games, Very Wow


Mining for doge just isn't working out on my pc so, short of actually paying for it, faucets seem to be the best available route for getting some in my wallet. The doge faucet sites I've found direct to sites that want a ton of your demographic info (no to mention time) to watch commercials and take surveys which ... well, I don't want doge coins *that* bad.

Luckily, I met +Aaron Clifford (@egoant | egoant.com) on Empire Avenue and found I could pick up 10-20 doge every couple hours playing 'To The Moon' instead of sinking a ton of time into marketing traps with a bunch of hoops to jump through before you can even get a doge out. Ain't no shibe got time for that.



Now, even if I could manage 20 doge each time, the game only pays out once every couple hours, so there's no way to amass a doge fortune here, but it's enough to get a few coins into pokershibes.com* and play some ultra-low stakes NL Hold'em.

If anyone knows of any similar games that pay out without requiring any kind of registration or other nonsense, I'd love to hear about them in the comments.


* The kludgy UI and instability (haven't a played a tourney yet where I didn't lose connection for a while) are trying my patience. Not sure I'll put any more doge in there ... 


Saturday, July 12, 2014

4 Reasons #EmpireAvenue is the Best Game You're Probably Not Playing

Two questions first:

1. Do you use one or more of:  Facebook, Twitter, Pinterest, Google+, Instagram, Flickr, LinkedIn, or Foursquare?

If you don't use at least one of those, you may want to skip the rest of this; however, if you use one or more (especially if more), then you may want to read on.

2. Do you play any casual, browser-based/mobile app games?

If you do, then Empire Avenue (EAV) may well be the best game you're not playing.

I've talked about EAV before, you can refer back to those posts and watch the video below, to get the gist of how it plays like a virtual stock market in social media users. This time around, I want to focus on the main reasons why its worth playing for casual social media users and bloggers. Especially its (largely untapped) potential for fandom and politically engaged social media users as a platform for supporting their interests ... while playing a game.

4 Reasons Empire Avenue is the Best Game You're Probably Not Playing


1. If you want it to be more than just fun, EAV Missions give you the ability to achieve greater reach and a greater audience for your social media content 

EAV connects you with social media leaders, professionals, bloggers, and business people. Tweets, blog posts, pictures, or pins, whatever it is you do, wherever online you do it, you can use Missions to promote your message so you can get quick and meaningful exposure for interests and a potentially large audience with minimal time and effort.

2. EAV helps you discover content and new social media trends 

The content that you're putting out there, well, there are other folks across a number of different fields and areas of interest are doing the same. You can join or create communities specifically to explore whatever interests you with players with similar interests.


3. EAV has an active community of players charting the future of the game right now 


EAV is guided by players, for players. That's where the untapped potential for members and leaders of online communities of progressives, secularists, and the various fandoms comes into play. Historically, EAV has largely been the playground of professional marketers and white hat SEO pros, but the game is free and open to everyone. Anyone with something to say about anything can take advantage of the tools of the game. Which means ...

4. It's ripe for a geek takeover! 


There have been sci-fi/fantasy geeks on it all along -- stop by the Doctor Who community on EAV and say, "Hi!" -- but there aren't a lot of geeks playing ... yet. If more of us play and support one another, the potential for enhancing the content discovery aspect of the game and growing the audience for your own works increases.


EAV has been around for a few years, but it's just starting to take off. Now is great time to get in and get established while the game is growing.

If you decide to give it a try, I can help you get off to a good start. I'll introduce you to experienced players with similar interests, help you avoid newbie mistakes, and will do what I can to help your Empire grow.

That's it. That's my spiel. Check it out!




Saturday, November 2, 2013

First Control Field #Ingress

Ingress Intel Map


It's small. It won't last long. It took way longer than it should've to finally make one; but, I finally established my first control field.

True story: I talked Mrs. C-Dog into helping me out yesterday and set her up to play as well. While capturing an inconveniently placed portal in downtown, we parked in the lot of a small business, probably looking lost or suspicious when the owner came out and asked if he could help us. "No thanks, we'll be out of here in just a minute," I said. He asks if we're looking for a geocache and I tell him, no, it's probably a bit nerdier than that. "Yeah," my wife says, by way of explanation, "we're doing something weird."


Saturday, March 30, 2013

The Empire (Avenue) Strikes Back

Empire Avenue has upgraded and redesigned a bit recently. Not enough, some have argued, but incremental improvement is a good sign and there's still plenty of untapped potential there. It's just a matter of whether Dups and the team can get it in better shape for mobile and continue making improvements to the mission system & communities before it runs out of steam.  (You can learn more about the game, if it's new to you, by visiting the site, of course, or by reading past posts on it here by clicking the tag below.) Since it's free to play, it makes sense to me to continue supporting it and wagering the time I'm putting into it that it's eventually going to make the leap and really catch on.

That said, I feel like if it's going to get be a game that's worth continuing to play in the short- to mid-term, I'm going to have to act with a little more focus now and put some of my playing time into the communities.

Now, unfortunately, the early returns on my investment into communities are not encouraging. Still, if the game is going to more that just earning eaves to run missions, it's the interest communities that offer the best chance of networking with like-minded players with whom there'll be higher likelihood of some mutual benefit within, and outside, the game. That communities were the recipient of a recent redesign indicates to me the EA team is moving down the right path to grow the game.
I've been a member of Atheists United for a while, and am as guilty as any of neglecting the community in recent months; so, I'm making a concerted effort to get some activity going in there. If I find it's too moribund to be revived, I'll flip the switch* to turn on my own community focusing on secularism & game play, and administer it in a way that rewards engagement. That untapped potential I mentioned above, it's here, where the game rewards engagement. The communities only have to be built well enough to not frustrate users who are trying to converse in order to unlock that potential. At this point, with the relatively low level of engagement in the communities I'm in, it's hard to tell how they'll handle high traffic. We'll see, I hope.

I'm also joining some other communities and engaging a bit in those. The EAv Gangstas are active and I've had a few visitors here from there -- thanks, folks! The Doctor Who community I joined looks like it's been quiet for a few months, so going to make an effort similar to what I'm doing on the AU page to stir it up and draw players back. Hmm. Make that two Doctor Who communities I've joined.


* The switch is flipped. My Active Secularists community is live.

Join "Active Secularists" on EmpireAvenue.com





Friday, June 22, 2012

Cary News's "Renaissance man" assessment of Fuquay-Varina video game developer may be a bit over-the-top. (At least premature.)

Cary News | Fuquay-Varina video game developer is Renaissance man




Fuquay-Varina resident David Klingler, 20, developed every piece of the newly-released video game; from each piece of the code, to each handwritten drawing and graphic, to each musical note, many of them played by Klingler himself, an award-winning Scottish fiddler.
A homer, always cheering for a local kid to make it big, I started looking into this with high hopes from based on the Cary News write-up (by the way, would it have killed those guys to put a link in the article?) but when I tracked it down my reaction was: well, maybe the sample on indie games doesn't do it justice?  Unfortunately, the overall aesthetic didn't hook me or make we want to take a chance on this game.

Regardless, here's wishing Mr. Kingler, much success going forward. It's clear from his post-mortem that he learned quite a bit about the process of putting a game together and I expect his next project will benefit from those lessons.

Friday, June 1, 2012

#EAv | Playing Empire Avenue with EavNet

This post is for my fellow EmpireAvenue.com players. I find myself explaining every so often how I'm buying back in my shareholders and occasionally find someone who is unfamiliar with the benefits of using EmpireAve.net for portfolio management in the game. So, below is a screencap to explain how I'm using EavNet to buy back sorted by dividend yield.

Click for full-size image
There's another tool I may eventually switch to when my daily dividend is larger and the ability to make multiple buys become necessary: Dr. David's insideEAv. Currently, my ~50,000e/day dividend payout doesn't allow me to match or max in more than a handful of players any given day, but I think in time, I as I max in the more established players and my daily payout continues to increase, I'll want to be able to buy up to my max in several players at at time, and that's where this other tool will come in handy.  EavNet offers the same functionality, but as a paid feature and I'm not looking to add any more bills.

I don't only buy back, though that's where most of my eaves go each day. When I'm doing missions, I typically use those eaves to invest in new players. I also run an EAster egg on this blog every so often and need to salt away eaves to pay out the reward for finding it. I may even come back and stick one on this post some day ...

[Edit 7/3/2012: It's back for the holiday!]
[Edit 7/6/2012: It got claimed! Check back later.]
[Edit 9/28/2012: It's back!]
[Edit 1/27/2013: Gone for now. Check back later.]





Friday, May 18, 2012

We gonna rock down to Empire Avenue / And then we'll take it higher ...

It seems to be an unwritten rule of Empire Avenue that, if you're going to play, after a while you need to write a How To WIN At Empire Avenue post. So, this is mine. Except, I can't tell you how to win, only how I enjoy playing.

If you're trying to be King or Queen of SEO and drive massive traffic around, there are folks there who can help you, but I'm not one of them. If you want to make a few quality connections, play a game that doesn't require a huge amount of time to derive satisfaction from, and is only as social as you want it to be, then EAv may, just may, be for you.

If you haven't seen it, you are probably wondering what it is. It styles itself as a virtual stock market for people who do social media of one form or another, and generally more than one form. It's really not a stock market though, even if it looks a lot like one in spots. Sure, you buy and sell (but I don't recommend selling, we'll come to that later) and earn dividends on your holdings like you would on equities but the pricing isn't really market driven.

Buys increase and sells decrease your stock's price, but your price is also influenced by your holdings and activity. I read somewhere early on that you shouldn't let EA automatically release more shares of your stock due to dilutive effect and that sounded reasonable, more of something means each unit will cost less, right? Supply and demand is Econ 100 ... but that's not at all how EAv works. You want to keep selling and let EAv release more and more for other players to buy, that will only help you. If people can't buy you because all your shares are held, that will hinder your growth.

OK, so why even grow? What the point of the whole thing?  Just as in the real world it's all about the benjamins, on EA it's all about the eaves -- the virtual currency of EA. Eaves are what you buy stock with. Eaves let you buy upgrades so you can buy more of the stocks you like and do other neat things every now and again in EA's marketplace. Eaves also allow you to buy missions (but not too soon), and this is where it gets interesting and can have an impact outside the game on your social properties. You can offer missions to ask people to do things like click on a link to your blog and leave a comment, or RT for you, or watch a YouTube video. They have incentive to do these things so they can earn eaves for completing your mission.

Sound a little fishy at this point? Why buy someone's click? Don't people say they'll do something and then not do it?  As for the last, yes, they sometimes do -- but there are ways you can minimize that -- and yes it is a little like bribery. Isn't all advertising though? Your social fortune will still rise or fall based on your content and how much people like or dislike interacting with you. EA is just another way to say, "Hey, did you know I'm here?"

Mission-scammers are one of the things I dislike most about EA. But, if you offer decent missions,  and don't write a laundry list of things for people to do for some pittance, folks are generally going to give you a shot and do something small for healthy dose of eaves.

If you have just gotten started, or about to start (use my referral, if you don't mind!) there are few things I would recommend to help you get going and not get discouraged the first time you're sold and your price starts dropping:

Missions weren't available when I started, I wish they had been. Do them, but don't start running them right away. Use your eaves to invest. Missions to invest in people are great deals. Build your portfolio and set yourself up for future earnings without spending an eave.

Don't take missions you don't have any intention of completing. You can check the link before completing the mission. If somebody is asking you to share something your social network connections aren't going to like, then just skip it. There's plenty of missions. And, obviously, check the best paying missions first.

Invest in a mix of your fellow newbies and in stocks that pay high dividends. Buy and hold. If you sell a stock when it's doubled or tripled since you're initial buy, you'd be a fool to sell it, it's going to keep going up  and you're selling not only it's current value but it's future increased and dividends. (OK, so some people quit and their stocks plummet -- if someone disappears for a month or more and the stock is in a death spiral you're not going to lose anything by selling. Just don't jump the gun and sell a stock because it declined two days in a row. People go on vacations and come back.)

If someone says, "buy me back or I'm going to sell you," your best bet is to ignore them and just look at their dividends. If you should have been holding them, then buy them because it's good for your portfolio. If your eaves are better spent somewhere else, take the hit when they sell and forget about it. Someone who plays that way probably isn't going to be a good connection for you anyways.

Buying back. This is a tough one. I really want to buy back everyone who holds my shares, and I'm working on matching or at least maxing in all my shareholders. However, you're going to slow your growth down in you buy a bunch of .10 avg. daily div shares just be a good buy-backer. Get good value and build your war chest, then circle back and buy back your less valuable shareholders.

Engage. Endorse peoples' blogs. If somebody runs a mission that pays well and was worthy your time, make sure to thank them for it.

Be prepared for the day a bunch of the big timers who bought 200 shares of you when you were new (and cheap) sell them off. It's going to drive your price down and it doesn't mean your stock is going to die. They'll buy you back when you're rising again. You'll see.

Basically, if you play with integrity, and interact with others who are doing so, you'll have fun driving some traffic to your site(s).







Thursday, April 5, 2012

Riddle: What do Tetris and Sam Harris have in common?

Angry Birds, Farmville and Other Hyperaddictive ‘Stupid Games’ - NYTimes.com


Tetris via neurocritic.blogspot.com
Tetris was invented exactly when and where you would expect — in a Soviet computer lab in 1984 — and its game play reflects this origin. The enemy in Tetris is not some identifiable villain (Donkey Kong, Mike Tyson, Carmen Sandiego) but a faceless, ceaseless, reasonless force that threatens constantly to overwhelm you, a churning production of blocks against which your only defense is a repetitive, meaningless sorting. It is bureaucracy in pure form, busywork with no aim or end, impossible to avoid or escape. And the game’s final insult is that it annihilates free will. Despite its obvious futility, somehow we can’t make ourselves stop rotating blocks. Tetris, like all the stupid games it spawned, forces us to choose to punish ourselves.


Monday, November 28, 2011

Science vs Religion Sudoku | Unreasonable Faith

Science vs Religion Sudoku | Unreasonable Faith

Image via Unreasonable Faith

And the particularly devout will point out you can see Jesus's image in the solution:

Sunday, August 14, 2011

Need a City of Wonder ally in G+?

Games - Google



Allies needed! I'm Cdog Zilla in G+, you can look me up. If you're not in yet, join via this link. Thanks!


Tuesday, July 26, 2011

That's how it was with STATIS PRO BASEBALL

Michael Weinreb on STATIS PRO BASEBALL - Grantland:




To play a complete 162-game slate, to replicate the entire 1983 baseball season, to keep meticulous track of statistics and box scores, to quantify everything on yellow legal pads that my father brought home from the university at which he worked. There was nothing sentimental about it. This was the first job I ever had, to serve as manager and commissioner of an alternate universe, laboring each day to fulfill a quota that existed only in my own head.
I bet if you played, you remember the Ruppert Jones card.

And after Statis Pro, it was Strat-O-Matic. 

Thursday, July 14, 2011

As promised/threatened, here's my Perry the Platypus on Fleck ...

Fleck: Grow Your World!

Perry, domesticated platypus mode, my second try at a flecktion.

The first was a generic, Fudgy/Pucky/Fail Whale inspired whale.


Yes, I am ridiculous. But the kids like'em.

Saturday, July 2, 2011

Paperback Game

Paperback Game - Fun With Literary Opening Lines - NYTimes.com

Shelf PrOn

The only problem I have with this game is I get twitchy at the thought of even my mass market paperbacks getting shuffled around a kitchen table that could potentially have crumbs or spills on it. #NeedsToLightenUp

Anyways, I'll take a stab at it using a paperback from one one of my shelves as pictured above.

The Whole Man - John Brunner - cover artist Murray Tinkelman

I grabbed John Brunner's The Whole Man. The publisher's blurb goes:
Gerald Howson wanted nothing more than to be like other men -- to move without pain, to live without ridicule -- even after he discovered his remarkable telepathic powers. But the quirk of genetic fate that had warped his body and gifted his mind had also rendered him impervious to medical science. And if, as others before him, he gave in to the dazzling rich but deadly fantasies that allowed him to escape his torment, it would mean death or madness for anyone who tried to save him -- and a human loss as great as any the world had ever known!
One of the following is mine, the other is Brunner's actual start of the novel.

"Good morning, Mr. Howson," chirped the nurse as she opened the curtains and placed the stainless steel tray on the bedside table. The tray was loaded with tiny paper cups, each filled with pills of varying sizes and colors, the medley of pharmaceuticals that altered his body chemistry every morning in an effort to manage his pain, correct hormonal deficiencies, and bring his serotonin levels closer to optimal. Gerald winced as the morning sun flooded his bedroom. He'd been awake for hours.

After the birth they put her in a bed, a large woman wasted by worry and hunger, so that it was not only over her emptied belly that her skin hung old-clothes fashion. In spite of her wide pelvic girdle she had had a difficult labor; the tired faced doctor had judged her a few per cent worse off than those other who competed for space in the hospital ward, so she had been allotted the bed. She showed no sign of appreciation.
I suspect it's not difficult to guess which is the correct answer. Even if I'd stuck to the one sentence rule mine is rather obviously a reaction to the blurb.


Monday, June 27, 2011

Sex, violence, and video games. Again.

Justices Reject Ban on Violent Video Games for Children - NYTimes.com:
The California law would have imposed $1,000 fines on stores that sold violent video games to people under 18. It defined violent games as those “in which the range of options available to a player includes killing, maiming, dismembering or sexually assaulting an image of a human being” in a way that was “patently offensive,” appeals to minors’ “deviant or morbid interests” and lacked “serious literary, artistic, political or scientific value.”

The definitions tracked language from decisions upholding laws regulating sexual content. In 1968, in Ginsberg v. New York, the court allowed limits on the distribution to minors of sexual materials like what it called “girlie magazines” that fell well short of obscenity, which is unprotected by the First Amendment.

For or against any kind of limits on what can be shown in video games, or restricting their sales to minors on any grounds, can we all agree that it makes no for the court to rule, in effect, that states can't restrict businesses from selling video games that feature a playable male character inserting a knife into the abdomen of a woman, but the state can restrict the sale of video games that feature a male character inserting his penis into a the vagina of a woman? The former is despicable, the latter is ... well ... ~waggles eyebrows~ birds and the bees and natural as you please.

If I'm missing something or misstating the problem, by all means correct me. As it is, I think we've got some mental defectives/moral monsters sitting on the Supreme Court.

Friday, June 24, 2011

#FF @edyong209 for working the Jackie Chan reference into the rock-paper-scissors joke


In what way does paper beat rock? It makes no sense. It's like saying duvet beats missile or tent beats Jackie Chan.Wed Jun 22 08:42:48 via Echofon

Remember the shanty town in Police Story?


The display case later ...


Point well taken.

Thursday, May 19, 2011

Cary-based Epic Games has smash hit with 'Gears of War 3'

Cary company has smash hit with 'Gears of War 3' :: WRAL.com


"It is one of the few times in our history that we’ve seen a title hit this level of pre-order numbers four months out from launch, putting Gears of 3 on track to be one of the year’s biggest blockbuster gaming hits," he said.

Tuesday, April 26, 2011

Uh-oh, I wasn't going to get addicted to a game ... but Fleck is built on Google Maps and lets you roam #Fuquay killing zombies.

Fleck: Grow Your World!

My Fuquay-Varina base of ops in Fleck.
Conveniently located next to Aviator Smokehouse.
So, yeah, I gather it's like Farmville or one of the Facebook games we're all annoyed our friends play and pepper us with requests for. Only, it uses Google Maps and, apart from this post, I won't litter my social stream with announcements and requests from it, and you can take over your own hometown. Me, I just wanted to make enough money to buy the Aviator Smokehouse so I can load up on Aviator Monster sandwiches whenever I please. If blogging is light the next little while, blame this.

One thing you can do in this game, which I don't think the plant-stuff-and-harvest-it-later games have, is the ability to join up with whoever else is online to dig up graves and fight zombies.

If you do check it, stop by 600 Broad St, Fuquay-Varina, NC, it will pop you in the middle of my lilac bushes in-game.
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